Introduction 2 Computer Programming eBook

"Find Out if Computer Programming is Right for Your"

image description introduction to computer programming


FREE course where you'll learn:
  • career options
  • working environment
  • how to learn programming fast
  • moving data accross different field types
  • how to unload tables (arrays)
  • merging files
  • how to start building your first program
  • testing
  • and much more
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Introduction to Computer Programming

is a simple, practical ebook (downloadable in PDF format) that anyone can understand.

It is written to talk the reader through the wonderful world of computer programming.

Read below about our downloadable Ebook

Dear Future Computer Programmer,

From the desk of Derek Felcher - Computer Programming lecturer

When I was a lecturer at a computer programming school, we always allowed the students that did not pass the course, to redo the course for free. It always turned out that these repeat students achieved the highest marks in the class.

WHY?

image description introduction to computer programming free course The students battled first time round because they couldn’t grasp the concept of the programming tool being taught at that moment. To complicate matters further, they also had to learn to apply the tool in the correct format (computer language). By the time they caught on, they were battling with the next concept, always behind the class and having a miserable time.

The reason for them achieving great marks the second time round is that they understood the concepts of programming. They understood the fundamentals of what programming languages can do and thereafter they just had to learn the rules on how to apply them. They could enjoy and master each next phase. Before I go on, let me review the benefits of owning the book.



This Ebook is in PDF format, so you can DOWNLOAD it immediately.


After reading the book you will gain:

Basic knowlege

  • Learn, in a 'nut shell', what computer programs are, and the role programmers play in the development of these programs.
  • Find out how to visualize how information is stored in the computer. You will see how the letter 'a' is stored on the hard drive.
  • Understand how data is compartmentalized and grouped together, to make it easier and more efficient to use.
  • Discover what the "work horse" of the computer is, and the area it uses to do it's work.
  • Gain insight into how we send information into the computer and how we get information out.
Intermediate knowledge

  • Learn how to structure and lay out the items needed to 'hold' the information we work with.
  • Find out how to repeat instructions without wasting time and space.
  • Be shown how to store similar information without wasting time and space.
  • Gain insight on how a program can choose different directions based on the outcome of some query or question.
Advanced knowlege

  • Find out about grouping instructions with a common goal, and how to use these groups of instructions when required.
  • Learn how to make use of more than one program in a single go, by linking these programs into one unit of instructions.
  • Get introduced to databases, why they are needed, and how they are used. The chapter gives a nice sample program to demonstrate how they are accessed.
  • Understand the need for 'sorting' data, and how data is sorted in files and databases.
  • Discover how programming is used for internet software. Understand the difference between web designers and internet programmers.

You can learn this over a weekend.


How the book is written

There are many different computer programming languages but generally, they all apply the same concepts. It’s like telling a dog to fetch a bone either in English, or Chinese. You need to understand that the dog can fetch the bone.

This book is written in layman’s terms throughout. There is no use of programming syntax – so anyone can follow. The aim of the book is to explain the different tools that are used to develop a program, that are common to all computer programming languages.

I have provided examples of what a program might look like for each concept. These examples are designed such that the reader is exposed to program design without knowing it. I also often throw into an example, a concept that is yet to be discussed, just to ‘soften the blow’.

Once the concepts are understood the reader can then start learning programming with the confidence that they can keep up with the class, enjoy and excel.

This book is suitable for the following readers:
  • School kids embarking on (or currently in) a computer studies curriculum.
  • University students embarking on (or currently in) a computer studies curriculum.
  • Students about to do (or currently in) a computer programming course.
  • People in the workforce changing or considering changing careers into the programming environment.
  • Any person curious about what programming is and how programs are created.
  • Age categories: 15 yrs and above


How much?

I wanted to make this information attainable by most people and therefore decided to charge at the same as a plate of food - $5 US. This way anybody should be able to afford it. However if you are in a situation where you cannot buy the book, please be sure to sign up to our newsletter, although not as in depth, you will get some nuggets of vaulable information about computer programming.


Here is to your success in the amazing world of programming,



Derek Felsher
A Computer programmer and lecturer from Johannesburg, South Africa. Has a Bachelor of Science from the University of Cape Town, is a qualified SAP Consultant in 2 disciplines (ABAP, B1) and has been involved in programming for almost 20 years. Three of these years were spent as a computer programming lecturer (where he realized the necessity for this book). Over the years he has been exposed to many programming languages including COBOL, C, Coldfusion (Internet Programming), SQL, DB2, CICS, ABAP and others. He has been exposed to programming in the Banking, Insurance, Mining and Financial Services industries.

P.S. Dont forget, when you get the book you learn:

- what computer programs are, and the role programmers
- how information is stored in the computer
- what is the "work horse" of the computer
- how data is compartmentalized and grouped together
- how we send information into the computer and how we get information out
- how to structure and lay out the items needed to 'hold' information
- how to repeat instructions without wasting time and space
- how to store similar information without wasting time and space
- how a program can choose different directions based on the outcome of some query
- how to group instructions with a common goal
- how to make use of more than one program in a single go
- databases, why they are needed, and how they are used

Download your PDF copy at $5 by clicking here

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